Android Device Streaming comes to Samsung, Xiaomi, and Oppo Device Labs

Back at its annual developer conference in May, Google unveiled Android Device Streaming in beta. This lets developers more easily and interactively test their apps on real physical devices that are located in Google data centers and streamed directly into Android Studio.

Today, Google has announced the expansion of this feature in partnership with Samsung, Xiaomi, and Oppo. These companies are connecting their own device labs to Android Device Streaming.

This means developers will be able to access even more physical devices directly in their workflow in Android Studio. The integration for third-party device makers is provided with the same performance, stability, and security benefits you'd get from devices provided by Google itself.

Early access for developers to the expansion of Android Device Streaming will arrive "later this year", for those who are already running the beta release with devices provided by Google.

Samsung, Xiaomi, and Oppo's OEM labs will be located around the world, and developers will be able to use or not use individual OEM labs. More details are promised to arrive during Google's I/O Connect Beijing in "early August".

Connecting Samsung, Xiaomi, and Oppo devices to Android Device Streaming is done through Omnilab, which is the device platform for Google. Omnilab open sourced its Android Test Station framework to enable third party OEMs to hook up their own device labs.

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So what's the difference between Wireless Debug Testing and this? To me I think it would make more sense if you can test it in real time (Signed not Debug) but if it's debug then I don't think most developer will use the feature.

this should be helpful for developers to figure out OEM-specific problems, but it's not a full replacement for manually testing various devices. Because the performance, display, speaker sound quality and haptic feedback varies between phones, a...

I don't know much about app development but this sounds really good, I guess devs may be able to optimize apps for Android better. I'm especially curious about what changes this will bring to game development and optimization on Android.