Asus ROG Phone II hands-on review

GSMArena team, 22 July 2019.


Asus just announced the Republic of Gamers Phone II, a follow up to last year's ROG Phone. We were invited to attend the launch event and spend some time with the handset and see what's new and improved for ourselves.

Asus ROG Phone II hands-on review

For starters, the second-gen ROG Phone has seen its display grow to 6.59" in diagonal from the original's 6". It's still an AMOLED panel, but a year later there's a fingerprint reader underneath it to replace the irksome off-center back-mounted solution on the original. Of course, like any self-respecting gaming phone, the ROG Phone II's display has a high refresh rate - 120Hz, complete with 240Hz touch readout.

The ROG Phone II is the first handset to utilize Qualcomm's updated Snapdragon 855 Plus, which comes with higher clocks on the high-performance CPU core and the GPU, in effect offering 4% and 15% improvements, respectively, in the chipmaker's own words. You can have the ROG Phone II with up to 512GB of storage and it's UFS3.0 - Asus says that allows it to achieve 15% faster load times in games than the UFS2.1-equipped Galaxy S10+.

Of course, the ROG Phone II comes with support for a ton of accessories - a whole suitcase of those. To a great extent they're familiar from the first generation and include two different desktop docks, an improved mobile dock that adds an extra screen and a snap-on controller. That's in addition to the snap-on external cooling fan that you'll find in each ROG Phone II box. Most of these use the handset's proprietary USB-C-and-then-some connector on the side, but there's a regular USB-C port on the bottom too.

Asus ROG Phone II hands-on review

The Zenfone 6 lends the ROG Phone II its dual camera setup, the 48MP primary module and the 13MP ultra wide angle have found their way to the gaming phone's back. With no flippy action on the ROG Asus, there's a dedicated selfie cam on the front.

Another upgrade is the battery capacity - the ROG Phone II now comes with a 6,000mAh power pack. That's more than you can have on any other big-name high-end smartphone, gaming-centered or otherwise. The loudspeakers, two of them in a stereo setup, have been tweaked as well to deliver more decibels.

Asus ROG Phone II specs

  • Body: Metal frame; Gorilla Glass 6 front; 171.0x77.6x9.5mm, 240g.
  • Display: 6.59" AMOLED, 120Hz refresh rate, 1ms response time, 1080x2340px resolution display (19.5:9 aspect ratio), 391ppi pixel density; 108% DCI-P3 color gamut; 10-bit HDR support.
  • Rear camera: Main module: 48MP, 1/2.0" SONY IMX586 Quad Bayer sensor, f/1.79 aperture, 79-degree FOV (26mm equiv. focal length), laser/PDAF. Ultra wide module: 13MP, f/2.4 aperture, 125-degree FOV (11mm equiv. focal length), fixed focus. Dual LED flash.
  • Front camera: 24MP, f/2.2 aperture.
  • OS/Software: Android 9.0 Pie; optional ROG UI overlay.
  • Chipset: Qualcomm Snapdragon 855 Plus (7 nm): octa-core CPU (1x2.96GHz & 3x2.4GHz Kryo Gold & 4x1.7GHz Kryo 485 Silver); Adreno 640 GPU (675MHz).
  • Memory: 12GB of LPDDR4X RAM, up to 512GB of UFS3.0 storage.
  • Battery: 6,000 mAh Li-Po (sealed); HyperCharge 30W charging; QC4.0+/USB Power Delivery compliant.
  • Connectivity: Dual SIM (Nano), 4G on both slots; LTE Cat. 18 (1Gpbs download), Cat. 13 (150Mbps upload); 2x Type-C USB 3.0 port; Wi-Fi a/b/g/n/ac/ad, WiGig Wi-Fi ad 60GHz; GPS, GLONASS, BDS; NFC; Bluetooth 5.0; FM radio.
  • Audio: Dual front-facing 5-magnet speakers; Hi-Res audio 192kHz/24-bit DAC; DTS:X Ultra; 4 microphones for noise cancellation.
  • Misc: Under-display fingerprint reader; 3.5mm jack; proprietary Side-mount connector for accessories (a second Type-C port is part of it); ultrasonic sensors for AirTriggers and grip press.

We'll try to go over the changes in more detail on the following pages garnished with our initial impressions. We'll also have a quick look at the contents of that suitcase and compare against the ones we got with the original ROG Phone. Hit the next page button to get going.

Reader comments

  • Neelabh110

Will you play games underwater, eh? xD

  • Counter attack.

Dev's earn not via just selling the game but USER buying in game data, diamonds, shell, in game bundles etc they will own more than just selling the game , battle passes and many more. How do you think COC, MLBB Vainglory flourinshed? they have the ...

  • Gamer

Does this phone is waterproof