Play Store had twice the downloads of iOS App Store in 2015, earned less cash

Victor, 22 January, 2016

A new App Annie’s report for 2015 takes a detailed look at quite a few statistics from major app stores and a few observations from the report instantly stand out.

For one, it appears that in 2015, Google's Play Store has registered twice as many downloads as the Apple's App Store. The difference stood at around 60% in 2014, which means that Google's mobile software ecosystem I truly growing at a phenomenal rate so as to outpace iOS. However, we shouldn't fail to mention the enormous difference in market share between the two platforms and the sheer number of Android users definitely help justify the doubled app download counter. The biggest growth spurts in 2015 came from emerging markets, such as Brazil, India, Indonesia, Turkey, and Mexico.

Volume is one thing, but what does that equate to from a business perspective? The trend here is plainly clear as well – even though Apple users are downloading less apps, they are spending a lot more than their Android friends, about 75% more to be exact. In 2014, Apple's App store also out-earned its rival by 70%, so the trend is only solidifying. Cupertino clients seem to be inclined to spend more, which has been a well-known fact for some time now and it is natural for app developers to take advantage of that with increasing efficiency.

As a final interesting observation from the report - that games still constitute around 90% of downloads and revenue on the Google Play Store, whereas for Apple that number is closer to 75%.

Source | Via


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Reader comments

  • Mkdc
  • 25 Jan 2016
  • 5Mb

Yes, if you omit 2014, seems like a downward trend but if you dont, in 2014, 70% advantage for ios, and for 2015, 75%. So it is going back up.

  • Eske Rahn
  • 24 Jan 2016
  • 3ii

Also interesting to see that the revenue gaps very slowly narrows. The Ratio Ios/Android was a bit over a factor two in 2013, and a bit under two in 2015. I wonder what the cause of that is?

  • Lilian
  • 24 Jan 2016
  • spj

I bet ads were not being taken into consideration. Android apps usually base their revenue on ads.

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