iPhone 13 Pro teardown reveals 3,095mAh battery and Qualcomm X60 5G modem
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- ME
- ncr
- 25 Sep 2021
Even that my Sony is 120Hz I use the 60Hz mode mostly, better battery life.
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- tumarcin
- awU
- 25 Sep 2021
nanagdad, 24 Sep 2021You'll have to charge your own phone 3 times in a day ... moreIf that is the truth then it's the worse iPhone ever. I'm glad I do not own an iPhone.
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- IpsDisplay
- iV%
- 25 Sep 2021
Anonymous, 25 Sep 2021His tests cannot be considered scientific as the iPhone SE ... moreTrur
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- IpsDisplay
- iV%
- 25 Sep 2021
domraym, 25 Sep 2021What kind of a reply is this? You're clearly a stupid... moreNot sure how acting me personally is an argument leave the adhominems out of it
But the logic is if he mostly reviews flagships
His idea of what is "good" is misleading almost like he is in a bubble
Mr who's the boss has poor dynamic range buddy
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- AnonD-1018819
- puk
- 25 Sep 2021
Anonymous, 25 Sep 2021Android phones did not have a such bugs when hrr came out. ... moreYeah, they didn't, because it just runs at 120Hz all the time and when it doesn't, it runs at 60Hz all the time. And when it's "Adaptive" it literally just bounces between these two. ProMotion doesn't work that way, which is why it apparently needs deeper software integration than just being a function hack slapped on top of the OS. Even Android only got some of this functionality on OS core level with Android 11. And still, all I've seen to date was apps running locked at 60Hz when not being actively used. People here furiously called me out on it, yet failed to show me a single Samsung phone using same or better Sasmung panels used in iPhone 13 Pro/ProMax is at 10Hz when apps are not actively used. Every single one of them I've seen were at 60Hz. I'd appreciate if anyone can show me a video or something where it goes below 60Hz. Likewise, I want to see if anyone has checked if iPhone 13's actually go down to 10Hz. Apple said they do, but do they really? I'd also like to have confirmation on that one.
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- Anonymous
- 7kk
- 25 Sep 2021
I for example don't have to wait for my OEM/apps to fix the Auto hrr behaviour on my android. I simply download an app called SetEdit, change a single value and voila, all apps run at 120Hz!!
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- Anonymous
- Ni0
- 25 Sep 2021
A god, 25 Sep 2021They already did
"Apple Says Third-Party Apps Can Tak... moreAndroid phones did not have a such bugs when hrr came out.
Whatever happened to your iOS being so "optimized"
The optimization of ios is all scam that gullllible users like you fall for
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- Anonymous
- gnQ
- 25 Sep 2021
IpsDisplay, 25 Sep 2021But Mr who's the boss test mostly bleeding edge flagsh... moreHis tests cannot be considered scientific as the iPhone SE and iPhone 12 mini had 0% battery even before the 4k video recording started.
Had the 4k video recording done first, those phones would have had 1.5hr SOT
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- Anonymous
- gnQ
- 25 Sep 2021
Obi9000, 25 Sep 2021Mrwhosetheboss just tested the new iPhone 13 pro max and it... more*correction....
Best battery life out of all iPhones tested
- USAMA BIN-LADIN
- KIB
- 25 Sep 2021
AnonF-1013367, 24 Sep 2021The new iPhones bearly reach 120hz https://youtu.be/6BG... moreThey promised it will be fixed.
- YUKI93
- IVW
- 25 Sep 2021
The 13 Pro battery may have been bigger than the 12 Pro battery, but it's only 49mAh bigger than the 11 Pro battery, and the 11 Pro has a smaller 5.8" screen. With a bigger 6.1" screen, Apple should have no problem giving at least 3,200mAh or even 3,500mAh battery.
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- Anonymous
- vkM
- 25 Sep 2021
3000 mah lol 😂......no wonder they hide this fact in presentations.With the HRR battery life is gonna such 💩
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- A god
- nDy
- 25 Sep 2021
PeterThePanda, 25 Sep 2021Explain this then Apple:
https://youtu.be/6BGmS4apZ1g
... moreThey already did
"Apple Says Third-Party Apps Can Take Full Advantage of ProMotion With Plist Entry, Core Animation Bug Fix Coming"
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- PeterThePanda
- I@H
- 25 Sep 2021
Explain this then Apple:
https://youtu.be/6BGmS4apZ1g
Even the system animations are not running at 120hz, more like only 80 to 90hz.
Not so Pro Motion, lol
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- Anonymous
- vGF
- 25 Sep 2021
A god, 25 Sep 2021My new iPhone arrived and I just wrote a simple Metal App t... morewhy you repeating this text everywhere
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- A god
- nDy
- 25 Sep 2021
My new iPhone arrived and I just wrote a simple Metal App that takes 50k triangles and renders them to a 16k x 16k texture, and then renders the 50k triangles again directly to the frame buffer using that 16k x 16k render target as a texture map.
If the render target is lossless it's about 131 ms per frame, and if the render target is lossy it's 121 ms, with the fragment shaders taking 56 ms and 49 ms respectively. That's a pretty nice boost.
Obviously it's a slightly exaggerated test because nobody is going to render to a 16k render target, but I think it shows it's a pretty nice feature, and it's a GPU performance improvement that will (most likely) be invisible to Geekbench scores
So, yeah , android world or even Intel/amd SoC are so far behind
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- Nick Tegrataker
- Xpf
- 25 Sep 2021
Anonymous, 25 Sep 2021www.phonearena.com/news/iphone-13-pro-and-pro-max-limit-thi... moreIt has already been officially confirmed that this is a bug and the fix will be delivered via update.
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- zAin
- uZa
- 25 Sep 2021
What about this mobile