XREAL Air AR glasses and XREAL Beam review

13 August 2023
We take a loot at the XREAL (formerly Nreal) Air glasses now with extended functionality thanks to the Beam.

Sort by:

Vikass17, 13 Aug 2023Almost 5000mah battery, but barely 3hr battery life. I wil... moreThese devices certainly still seems to be in their infancy. I would not be at all surprised if it in ten years will be a small thing you click on top of your normal prescription glasses.

    Almost 5000mah battery, but barely 3hr battery life.
    I will wait 10 years before buying anything like this.

      I wonder what range of pupillary-distance they support.
      Many binoculars do not go beyond 70mm, so I fear the same could go here....

      ADD: Just checked their manual, and there seems to be no adjustment at all !?!?!?
      https://www.xreal.com/support/XREAL_AIR_MANUAL_EN&JP&KR&CN_pdf/

        The same as with folds, that got a potential but are hindered by brands orientation on non camera centric design, AR/VR devices got its own problems.
        Maybe the biggest one is - what would you need that for. Maybe recording FPV videos and stills, watching movie on big screen even when on move, to have a screen with way more privacy, to have additional information about people or things in real world, to see extended features you could put on you or on some things like for ex clothes, cat ears, advertisement, translation of talk,... , or to use it as ''3rd eye'', seeing the world superwide or to zoom in 100x to what you want to see, not to mention IR or thermal cameras could be used to extend reality in the day or night.
        Other reasons why we still don't see it everyday, 1.problem with people already wearing glasses, 2.people have no idea how much is VR/AR not to mention 3D view different from just phone or tv screen, so it needs someone like apple with stores where you can actually try them, 3. it needs to bring features that make life easier, not harder using them, 4.it needs to be priced close to phone price and save you the money with features for which you would need to buy another device.
        To put it simply, brands need to find real world use, good fit for all and let people experience it in person.