Wireless upgrade kit for HTC Vive cuts the wires out of VR

11 November 2016
The kit is made by TPcast, one of the first companies to join the Vive X Accelerator.

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  • Crapule Jack
  • 4ms
  • 13 Oct 2017

wow, 11 Nov 2016We are years away from the optimal VR experience. A decade ... moreBack in the days when i started gaming on my C64, we were decades away from the ultimate gaming experience. I should have waited?

    • ?
    • Anonymous
    • 6jr
    • 12 Nov 2016

    Anonymous, 12 Nov 2016Seriously? We already going through this VR thing more than... moreGear VR is merely Occulus' expertise on a phone. It was certainly not Samsung that resparked anything. How about that company that was sold for a few billion to Facebook even though it was worth a couple of dollars just 2-3 years before its purchase. Yeah, they are the ones that resparked the idea of VR, too bad the tech is still not here.

    We need mimimum 4k, RGB stripe, 120 degrees FoV, less than 0.5 ms total latenvy, 120hz of refresh rate. And those are just mimimum requirements.

    You would additionally find a way to make the above (incredibe, unreleased, tech) far smaller than current tech. I.E the user to only have to wear the smallest ski mask possible (less than 150 grams) that is also very comfortable.

    Also what about controls? We have yet to find a good solution. Vive's so called room scale only allows for 2-3 of total freedom, it disallows you to sit (if you feel tired), etc. Rift's solution does not even try to address movement in space realistically.

    Lastly what about price? The total pack should be no less than $300, epically given how you must already have a powerful PC. At this point is at least 3x the price that it would allow to gain a critical mass of customers which would create a VR industry.

    So we need 3x the hardware, at 3x less weight at 3x less price. Even of that industry is moving fast and you get doublings every year you'd still need 9 years (actually more like 15, but anyway)... to gain all those that I require as mimimum for a chance of it becoming successful and not remain a gimmick.

      • ?
      • Anonymous
      • HjB
      • 12 Nov 2016

      wow, 11 Nov 2016We are years away from the optimal VR experience. A decade ... moreSeriously? We already going through this VR thing more than a century. The concept itself existed since 1838. Flight simulator made in 1929. Real VR concept the way we using it today was predicted in 1930's. Ironically, they called it 'spectacles'. Then we have Sensorama in 1950's. Then the Telespehere Mask was born in 1960 which is the ancestor of head-mounted-display. 1987 sees the term 'VR' being born to and the first official VR headset is the Eyephone 1(mind you, computer tech wasnt very good back then). SEGA announced VR glasses in 1993 but flopped. They had intended to release it in 2015 but it simply failed although they interestingly priced it at $200. Then the Matrix movie released in 1999. Since then nothing was happening for VR tech for 15 years until Samsung released Gear VR which re-sparks the rise of VR again. Its not surprising that VR changed so much from the 90's with limited technology and skipping all the way to 2010s where technology are pretty advanced to make anything possible. I say, give another 15 years and you will see VR and AR will be a norm.

        • w
        • wow
        • Lbh
        • 11 Nov 2016

        We are years away from the optimal VR experience. A decade at least.

          Okay it needs much more improvements, but it is already an important step forward. Well done to HTC, etc.

            • ?
            • Anonymous
            • 6jr
            • 11 Nov 2016

            As of the headset was not heavy enough.

            Sriously this technology is 10 years too early. We *need* smaller everything ...