Sony PlayStation 5 Pro is coming with better GPU, more memory bandwidth

15 April 2024
Ray tracing will be a primary focus.

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999€

    • B
    • BigBingusBingingMan
    • yi{
    • 15 Apr 2024

    I have a really old PS3 and it wont read discs no more, I know this ain't the place to ask this things but someone may know if there is any fix to it. I've seen some stuff about cleaning the reader with a cotton bud but it didn't work, any workaround beside replacing it?

    Extra note on how it broke: I had it for about 12 years or so, and my young self didn't know touching the reader was a REAL bad idea, remember I also kept moving it on it's rail( I think that's what the thing that's mounted on is?) while it was stopped, or on, at times. Yes, moving it by the reader lens.
    Really didn't know how to value things then, and I wish I could get that relic to run

      Mills, 15 Apr 2024If the normal PS5 can use a normal M.2 2280, then the Pro M... more2 operating systems. Instead of the locked system that they decide what you can't do.

        Jason, 15 Apr 2024PS6 should perfect hair and clothes physics. Those may be t... morePS6 should have much better CPU power and GPU power, with a much better architecture. I just hope they don't omit the L3 cache on the CPU and GPU again, AMD's architectures really suffer without them. The L3 cache on the GPU (called Infinity Cache by AMD) is especially critical for ray tracing, and since AMD has so far had relatively poor ray tracing performance in general, the PS5 and Xbox Series X removing the Infinity Cache makes it even worse. Let's hope they don't fall into these design holes again.

        Also, the other problem with trying to have realistic hair is that it doesn't work when games so heavily abuse TAA (Temporal Anti-Aliasing), since the hair just looks really blurry and muddy. We need better forms of anti-aliasing, perhaps new techniques, or even dedicated hardware for anti-aliasing so that the performance drop isn't so big with better forms of anti-aliasing. It's probably going to be a pipe dream forever, but I would love to see SSAA being used in games while also not having a big performance loss. SSAA is perfect, and it basically draws each pixel 8 times in a random pattern per pixel and then downscales it, so that there are no jagged lines and no shimmering while also not causing ghosting or blurriness. Its only problem is that its performance cost is way too high, and so it's only used on basic things like desktops and videos.

          • M
          • Mills
          • xFM
          • 15 Apr 2024

          Zendroid, 15 Apr 2024If you can't replace the storage, it's not worth ... moreIf the normal PS5 can use a normal M.2 2280, then the Pro MUST have it. Also, whats dual boot

            • J
            • Jason
            • EUf
            • 15 Apr 2024

            PS6 should perfect hair and clothes physics. Those may be the last hurdle in graphics.

              • k
              • kek
              • GBh
              • 15 Apr 2024

              I feel Sony didn't learn its lesson with PS4 and are trying once again the same trick with PS5.....


              As for me, this feels like PS3 all over again.

                • ?
                • Anonymous
                • DkD
                • 15 Apr 2024

                Games should stop trying to be real like , instead they sjoulf be imaginative and open ended

                  If you can't replace the storage, it's not worth it. Need bigger and faster storage, with dual boot.